If you use e/mo, use heal other... or you are healing for max 67ish per orison and about 67ish per heal party as well.
Healing for 151 or so with Heal other for 10 energy each time is more effective.
Word of Healing is pretty much a trash elite if you are elementalist healer, since you can use heal other effectively with your large energy pool.
Infuse Health is another good skill for E/Mo, as is Heal Area. Just make sure it is clear before using heal area, it heals enemies too, not just allies.
Light of Dwayna is probably a good idea for Heal Balling, but for normal play rebirth or restore life will suffice.
Healing Breeze will probably be a staple against Damage over Time, since it does not need that much healing prayers to be effective.
I'd suggest hex removal though. You have no way of countering backfire without signet of devotion and contemplation of purity.
A Monk with Divine Favor can heal for 70+ per orison + 30-50ish divine favor for a total of 120 or so. Divine Boon heals 73 for 2 energy at 16 divine favor...
so going elementalist/monk is considered to be less effective energywise, but the advantages are: MORE Energy pool (can cast high energy stuff like Aegis, Shield of Regeneration) Less targetted in PvP, can use elementalist runes to get earth magic buffs to make you less of a soft target, and better wards than a Mo/E could have.
Last edited by LifeInfusion; Nov 02, 2005 at 02:04 AM // 02:04..
Reason: forgot healing breeze
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